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		<id>http://disgruntledwargamer.com/warmawiki/index.php?title=Tyrant_Xerxis&amp;diff=4117&amp;oldid=prev</id>
		<title>wmu&gt;Juckto at 02:23, 26 October 2023</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Skornebox|{{Skorne}} {{Tyrant}} [[Warlock]] }} [[Category: Model]]&lt;br /&gt;
{{4U}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Xerxis is a cruel taskmaster. He drills his soldiers day and night beyond exhaustion, forcing them to master intricate formations and maneuvers until they move as a single body. The tyrant himself is a student of all warfare, and the skorne’s recent wars have brought him a wealth of new knowledge.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Basic Info=&lt;br /&gt;
{{Infobox-Model&lt;br /&gt;
| name  = [[Xerxis|Xerxis1]]&lt;br /&gt;
| image = Tyrant_Xerxis.png&lt;br /&gt;
| base  = Medium&lt;br /&gt;
| spd   = 5&lt;br /&gt;
| str   = 8&lt;br /&gt;
| mat   = 8&lt;br /&gt;
| def   = 13&lt;br /&gt;
| arm   = 18&lt;br /&gt;
| cmd   = 10&lt;br /&gt;
| hp    = 19&lt;br /&gt;
| fury  = 5&lt;br /&gt;
| wbp   = +28&lt;br /&gt;
| fa    = C&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Warlock}}&lt;br /&gt;
&lt;br /&gt;
===Feat : Total Annilhilation===&lt;br /&gt;
# While in Xerxis&amp;#039; {{CTRL}} range, friendly Faction models gain an additional die on their melee damage rolls.  &lt;br /&gt;
# While in Xerxis&amp;#039; {{CTRL}} range and B2B with another friendly Faction model, friendly Faction models gain +2 ARM. &lt;br /&gt;
: Total Annilhilation lasts for one round.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* {{Tough}}&lt;br /&gt;
* {{Battle Plan}}&lt;br /&gt;
** {{March|Faction}}&lt;br /&gt;
** {{Push to the Limit|Faction warrior}}&lt;br /&gt;
** {{Stir the Blood}}&lt;br /&gt;
* {{Great Power}}&lt;br /&gt;
* {{Overtake}}&lt;br /&gt;
* {{Tactician|nolink=Faction warrior|1=Faction warrior}}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pillar of Halaak (x2)&amp;#039;&amp;#039;&amp;#039; - 2&amp;quot; reach, POW 6, P+S 14 melee weapon&lt;br /&gt;
* {{Magical Weapon}}&lt;br /&gt;
* {{Combo Smite}}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{Spellbox|&lt;br /&gt;
{{Defender&amp;#039;s Ward}}&lt;br /&gt;
{{Energizer}}&lt;br /&gt;
{{Tactical Supremacy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Theme Forces ===&lt;br /&gt;
* {{Disciples of Agony}}&lt;br /&gt;
* {{Masters of War}}. He gains [[Take Down|&amp;quot;Optional Take Down&amp;quot;]] in this theme.&lt;br /&gt;
* {{The Exalted}}&lt;br /&gt;
* {{Winds of Death}}&lt;br /&gt;
&lt;br /&gt;
Also Xerxis has a bonded warbeast, [[Tiberion]], which he can take in any theme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Thoughts on Xerxis1 =&lt;br /&gt;
=== Xerxis1 in a nutshell===&lt;br /&gt;
Xerxis allows his army to hit &amp;#039;&amp;#039;hard&amp;#039;&amp;#039; in melee. Whatever the enemy brings, he can wreck it ; his beasts can also threaten from very far due to Energizer but it will leave Xerxis quite fury starved.&lt;br /&gt;
&lt;br /&gt;
Xerxis is stronger in smaller games preferring to focus on 2 or 3 large infantry unit and a handful of beasts. His low control range makes the [[Archidon]] a great choice due to extended control area, it’s animus also allows him to bring both of his beating sticks to bear before darting back to safety.&lt;br /&gt;
&lt;br /&gt;
His battle plans add a great level of depth to his kit and make up for only having 3 spells. March is obvious when to use seeing as it’s just pathfinder on a stick. Push to the Limit only effects normal walks so it’s best on ranges models or ones that need shield guard to survive like [[Praetorian Karax]]. Stir the Blood is a fantastic damage multiplier that really helps with arm cracking, especially on feat turn.&lt;br /&gt;
&lt;br /&gt;
===Maximising his feat &amp;amp; spells===&lt;br /&gt;
* Xerxis&amp;#039; feat work best on fast models, because having the alpha allow to benefit from both the offensive and defensive aspect of the feat. &lt;br /&gt;
&lt;br /&gt;
* Defender&amp;#039;s Ward is best on model with both great defense and armor ; Ferox and Cetratis are the usual suspect for that. Molik Karn is interested too&lt;br /&gt;
&lt;br /&gt;
* Tactical Supremacy have two main uses : move models after their attacks to bunch up for the feat or retreat outside of threat range ; and help the fairly slow Xerxis put himself in position.&lt;br /&gt;
&lt;br /&gt;
* Having two great target for his battle plan is best ; with only one you are much more likely to run out of infantry before the end of the game, and they are extremely good.&lt;br /&gt;
&lt;br /&gt;
=== Drawbacks &amp;amp; Downsides ===&lt;br /&gt;
* He&amp;#039;s medium based, so is hard to screen.&lt;br /&gt;
* He does nothing to help with accuracy.&lt;br /&gt;
* He has a very small and often crowded control area. Managing beast fury and positioning in such a small control area can be a major headache.&lt;br /&gt;
&lt;br /&gt;
=== Tricks &amp;amp; Tips===&lt;br /&gt;
* Energizer and Tactical Supremacy give you a surprising amount of mobility.&lt;br /&gt;
&lt;br /&gt;
=List Building Advice =&lt;br /&gt;
===Strategy===&lt;br /&gt;
Xerxis beats the enemy to a pulp; his army hits very hard and doesn&amp;#039;t leave many survivors after that feat. Usually, the army of Xerxis is blisteringly fast while Xerxis himself is relatively ponderous and need to stay in the middle of the table.&lt;br /&gt;
&lt;br /&gt;
While not a specialist of assassination, Energizer allow his beasts to have extended, semi-non-linear threat range and the feat means you don&amp;#039;t need many attacks to drop someone.&lt;br /&gt;
&lt;br /&gt;
===Theme thoughts===&lt;br /&gt;
Xerxis is a caster who loves melee infantry. This means that he has one standard theme force and one effective but unusual one.&lt;br /&gt;
* [[Masters of War]] is his normal theme. Praetorians and Cataphracts - what&amp;#039;s not to love? Hard hitting and flexible melee is his meat and drink.&lt;br /&gt;
* [[The Exalted]] is the other Skorne melee infantry theme - and sometimes has a problem cracking armour. Although not with Xerxis it doesn&amp;#039;t.&lt;br /&gt;
* [[Disciples of Agony]] is playable if he&amp;#039;s going battlegroup heavy.&lt;br /&gt;
* [[Winds of Death]] is missile infantry only.&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Masters of War]]}}&lt;br /&gt;
&lt;br /&gt;
* [[Praetorian Ferox]] - Have very solid Def and Arm for Defender&amp;#039;s Ward to push to the next level. Push to the Limit makes them SPD 10 before using Leap for a total threat range of 15&amp;quot; at MAT 8 and two P+S 14 attacks per Rider before CMAs are factored in. Or use Stir the Blood for a P+S 16 charge attack. And of course, this becomes even more ridiculous with the extra damage die from the feat. They are pretty much an auto-include with him.&lt;br /&gt;
* [[Cataphract Cetrati]] - Defender&amp;#039;s Ward, the [[Agonizer]], [[Tyrant Vorkesh]] and his feat make them almost unkillable. And Press forward and Tactical Supremacy get them up the board fast.&lt;br /&gt;
* [[Praetorian Swordsmen]] - the biggest unit around, allowing you to get the most use out of Stir the Blood or even Defender&amp;#039;s Ward. And with Tactician you can keep them safe from infantry. With Stir the Blood combined with feat they will deliver P+S 14 5d6 charges. It does not take many of those to end a heavy. &lt;br /&gt;
* [[Praetorian Karax]] - the cheaper rival, Karax still get a turn of bouncing everything via the UA.&lt;br /&gt;
* [[Supreme Guardian]] - anti-spell tech and hits like a truck.&lt;br /&gt;
&lt;br /&gt;
{{Header|[[The Exalted]]}}&lt;br /&gt;
&lt;br /&gt;
* [[Immortals]] - an incorporeal immortal charge hits amazingly hard, and Tactical Supremacy can make them more mobile especially if Vengeance triggers.&lt;br /&gt;
* [[Despoiler]] - expensive but the free upkeep makes cycling Tactical Supremacy safer or allows for a clutch cast of Energizer. Dark Shroud and Xerxis’ feat are also a killer combo&lt;br /&gt;
* [[Ancestral Guardian]] - pretty mandatory for immortals regardless but Xerxis’ feat will also give them a bonus damage dice on defensive strike.&lt;br /&gt;
* [[Supreme Guardian]] - as for Masters of War&lt;br /&gt;
&lt;br /&gt;
{{Header|[[Disciples of Agony]]}}&lt;br /&gt;
&lt;br /&gt;
* [[Nihilators]] are hard-hitting infantry to wreck things with and can get through a lot of infantry - while Stir the Blood lets them mangle heavier models.&lt;br /&gt;
* The [[Battle Boar]] helps turn light warbeasts up to 11 on his feat turn.&lt;br /&gt;
* The [[Terrorizer]] is easier to fit into a list over a [[Titan Gladiator]] &amp;amp; point blank works with his feat.&lt;br /&gt;
* [[Wrong Eye &amp;amp; Snapjaw]] can stack their Star Crossed Def buff with Defender&amp;#039;s Ward, and Xerxis struggles to support a big battlegroup with his poor Fury stat.&lt;br /&gt;
* There are only 42 points of Skorne melee combat infantry units available in this list, and for all Bloodrunners are good they get little out of Xerxis&amp;#039; feat. Of course you can still get a [[Siege Animantarax]] or two.&lt;br /&gt;
&lt;br /&gt;
===Battlegroup ===&lt;br /&gt;
* [[Tiberion]] is his pet watbeast that he can take in any theme. It is particulary well rounded to work with his master. With Energizer and Overtake he has a threat range that is more often limited by Xerxis&amp;#039; movement than his own, his shield makes him very hard to drop under feat, with an [[Agonizer]], or both, and the offensive part of the feat allows him to single-handedly destroy even a very solid colossal.&lt;br /&gt;
* [[Basilisk Krea]] for the anti-shooting.&lt;br /&gt;
* [[Rhinodon]] - Spiny Growth + the Krea or Agonizer aura makes it very difficult to assassinate Xerxis. Consider a [[Razor Worm]] if you are on a budget but don’t expect much from it outside of feat turn.&lt;br /&gt;
* [[Aradus Soldier]] - Energizer helps with its main problem of being very slow.&lt;br /&gt;
* [[Archidon]] - Xerxis’ control area gets full really quickly having a warbeast with Long Leash helps to mitigate that, a flyer also offers up interesting threat angles and harassment opportunities, especially on feat turn.&lt;br /&gt;
* [[Agonizer]] - for when you want to brick up using Defender&amp;#039;s Ward (probably on Cataphract Cetrati).&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Xerxis has a romanticized spelling of the Persian name Xerxes. He is most likely named after the Persian king Xerxes I the Great, famous for his invasion of Greece.&lt;br /&gt;
* Halaak means &amp;quot;Annihilation&amp;quot; in Persian.&lt;br /&gt;
* Released in [[Hordes: Evolution]] (2007)&lt;br /&gt;
&lt;br /&gt;
===Video Battle Reports === &lt;br /&gt;
* [https://youtu.be/aQYeOsUkBs0 2018.09 Arcane Assist], vs [[Maelok1]]&lt;br /&gt;
* [https://youtu.be/qVu0rL77BvQ 2018.05 WarGamerGirl], vs [[Old Witch3]]&lt;br /&gt;
* [https://youtu.be/6fsPX9EoLXs 2018.03 Brutal Damage], vs [[Irusk1]]&lt;br /&gt;
* {{VBR}}&lt;br /&gt;
&lt;br /&gt;
===Other Skorne models===&lt;br /&gt;
{{Index Skorne}}&lt;br /&gt;
&lt;br /&gt;
===Rules Clarifications===&lt;br /&gt;
{{RC Magical Weapon}}&lt;br /&gt;
{{RC Combo Smite}}&lt;br /&gt;
&lt;br /&gt;
{{RC Warlock}}&lt;br /&gt;
{{RC Tough}}&lt;br /&gt;
{{RC Battle Plan}}&lt;br /&gt;
{{RC March}}&lt;br /&gt;
{{RC Push to the Limit}}&lt;br /&gt;
{{RC Stir the Blood}}&lt;br /&gt;
{{RC Great Power}}&lt;br /&gt;
{{RC Overtake}}&lt;br /&gt;
{{RC Tactician}}&lt;br /&gt;
&lt;br /&gt;
{{RC Defender&amp;#039;s Ward}}&lt;br /&gt;
{{RC Energizer}}&lt;br /&gt;
{{RC Tactical Supremacy}}&lt;/div&gt;</summary>
		<author><name>wmu&gt;Juckto</name></author>
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