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	<title>The Forsaken - Revision history</title>
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	<updated>2026-04-04T01:29:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<updated>2024-01-13T14:07:20Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:07, 13 January 2024&lt;/td&gt;
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		<author><name>T0uelahat</name></author>
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	<entry>
		<id>http://disgruntledwargamer.com/warmawiki/index.php?title=The_Forsaken&amp;diff=3925&amp;oldid=prev</id>
		<title>wmu&gt;Juckto at 07:10, 20 November 2022</title>
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		<updated>2022-11-20T07:10:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Legbox|{{Legion}} {{Solo}} }} [[Category: Model]]&lt;br /&gt;
{{4P|Dragon&amp;#039;s Host}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Twisted beyond recognition, the Forsaken are the malignant children of the dragon&amp;#039;s accursed touch, and their very presence is anathema to life. They feed upon the rage and misery of the battlefield and can mimic their master&amp;#039;s burning aura to generate a mantle of blighted essence so overwhelming they can strike the living dead by mere proximity. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Basic Info=&lt;br /&gt;
{{Infobox-Model&lt;br /&gt;
| name  = {{PAGENAME}}&lt;br /&gt;
| image = Forsaken.jpg&lt;br /&gt;
| base  = Small&lt;br /&gt;
| spd   = 6&lt;br /&gt;
| str   = 7&lt;br /&gt;
| mat   = 5&lt;br /&gt;
| def   = 13&lt;br /&gt;
| arm   = 14&lt;br /&gt;
| cmd   = 8&lt;br /&gt;
| hp    = 5&lt;br /&gt;
| cost  = 4&lt;br /&gt;
| fa    = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
* {{Ferocious}}&lt;br /&gt;
* {{Magic Ability|N/A}}&lt;br /&gt;
* {{Resolute Rage}}&lt;br /&gt;
&lt;br /&gt;
===Weapons === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{melee|Claw|0.5|5|12| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
{{Spellbox|&lt;br /&gt;
{{Blight Shroud}}&lt;br /&gt;
{{Consume Fury}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Theme Forces ===&lt;br /&gt;
* {{Children of the Dragon}}&lt;br /&gt;
* {{Oracles of Annihilation}}&lt;br /&gt;
* {{Primal Terrors}}&lt;br /&gt;
* {{Ravens of War}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Thoughts on {{PAGENAME}}= &lt;br /&gt;
==={{PAGENAME}} in a nutshell=== &lt;br /&gt;
The Forsaken is a moderately cheap solo that remains the premiere form of fury management in Legion, and truly in Hordes as a whole. No other singular model can remove the raw amount of fury from the table that a Forsaken can (besides a mostly empty Warlock), let alone two. They allow Legion to run more beasts safely than any other Hordes faction, something that has been a hallmark of the faction since time immemorial.&lt;br /&gt;
&lt;br /&gt;
On top of their support abilities, a Forsaken is no slouch in combat. While their MAT leaves something to be desired, the fury they store allows them to boost and buy attacks just like a warbeast, and they can hold more fury than the average heavy. If that wasn&amp;#039;t enough for you, they Blight Shroud special attack is a flexible, powerful magic attack that can shred low ARM infantry and soundly wound warbeasts or camping warlocks/warcasters. While the POW of the attack is low, there is no attack roll - it auto hits. Additionally, against jamming infantry, who typically have very low ARM values, you don&amp;#039;t often need to roll high to remove a sizeable number of enemy models from the table. Don&amp;#039;t let that low damage fool you against enemy beasts that ran hot or against camping casters/warlocks, as you can roll an absurd number of damage dice against them and do a surprising amount of damage.&lt;br /&gt;
&lt;br /&gt;
Resolute Rage bumps its ARM significantly while loaded with Fury, adding to their survival and helping to ensure they can deliver Blight Shroud where needed.&lt;br /&gt;
&lt;br /&gt;
Almost every Legion list wants a Forsaken, and some of the more brazen warlocks in the lineup will often want two.&lt;br /&gt;
&lt;br /&gt;
===Combos &amp;amp; Synergies===&lt;br /&gt;
Forsaken don&amp;#039;t have a lot of special combos. They simply do their job and work. That said:&lt;br /&gt;
&lt;br /&gt;
* [[Absylonia, Terror of Everblight|Abby1]] brings an Elite Cadre for Forsaken, offering them native [[Ashen Veil]]. this is a pretty good perk, especially considering Forsaken are high priority targets with only slightly above average DEF.&lt;br /&gt;
* [[Typhon]] or the [[Blightbringer]], if maxed out, will instantly fill a Forsaken, giving them the most effective follow up turn.&lt;br /&gt;
* Don&amp;#039;t forget the power of boosting. If you&amp;#039;re running a caster with a universal STR buff/ARM debuff ([[Kryssa, Conviction of Everblight|Kryssa&amp;#039;s]] feat, [[Lylyth, Herald of Everblight|Lylyth1&amp;#039;s]] Parasite, etc), Forsaken will hit out of their weight class.&lt;br /&gt;
* [[Kallus1]] - Unyielding makes it ARM 21 if topped off with Fury. Dark Guidance helps with MAT 5.&lt;br /&gt;
&lt;br /&gt;
===Drawbacks &amp;amp; Downsides=== &lt;br /&gt;
* High priority target. It&amp;#039;ll be sniped relatively easily if you use it aggressively.&lt;br /&gt;
* Unfortunately it&amp;#039;s not a Blighted model so it doesn&amp;#039;t benefit from Blight Archon&amp;#039;s Vet. Leader or Tactician in CotD theme force.&lt;br /&gt;
* It can&amp;#039;t gather fury on the same turn it spends fury.&lt;br /&gt;
** If you fill it up to max fury, it can&amp;#039;t be used for fury management again until 2 turns later (fill to max this turn, spend it next turn, ready to gather again the turn after that).&lt;br /&gt;
&lt;br /&gt;
===Tricks &amp;amp; Tips===&lt;br /&gt;
Depending on your desired aggression level, you can opt to fill your Forsaken(s) up very early and commit them to combat right away. This isn&amp;#039;t a bad strategy, just make sure you&amp;#039;re okay losing their fury management abilities for the late game. You have to walk a tight rope and plan ahead. A Beast that you commit deeply doesn&amp;#039;t need fury management, because its going to die during the opponents turn anyway, and if it doesn&amp;#039;t, it will be crippled to unusuableness anyway so a frenzy might actually be beneficial to you and walking up your Forsaken to remove the fury points might put it in danger. Running your beasts turn 1 and vacuuming the fury that generated, then reserving your Forsaken as a late game workpiece might be a better idea instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Released way back in [[Primal Mk1]] (2006)&lt;br /&gt;
* Forsaken are remarkably smaller than other solos in the faction; looks like the fluff&amp;#039;s &amp;quot;malignant children of the dragon&amp;#039;s accursed touch&amp;quot; part is to be taken literally.&lt;br /&gt;
&lt;br /&gt;
===Other Legion models===&lt;br /&gt;
{{Index Legion}}&lt;br /&gt;
&lt;br /&gt;
===Rules Clarifications===&lt;br /&gt;
{{RC Ferocious}}&lt;br /&gt;
{{RC Magic Ability}}&lt;br /&gt;
{{RC Consume Fury}}&lt;br /&gt;
{{RC Blight Shroud}}&lt;br /&gt;
{{RC Resolute Rage}}&lt;/div&gt;</summary>
		<author><name>wmu&gt;Juckto</name></author>
	</entry>
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