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	<title>Deliverer Skyhammers - Revision history</title>
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	<updated>2026-04-03T17:51:08Z</updated>
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		<updated>2024-01-13T14:23:59Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:23, 13 January 2024&lt;/td&gt;
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		<author><name>T0uelahat</name></author>
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		<id>http://disgruntledwargamer.com/warmawiki/index.php?title=Deliverer_Skyhammers&amp;diff=8739&amp;oldid=prev</id>
		<title>wmu&gt;Juckto at 06:56, 13 October 2023</title>
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		<updated>2023-10-13T06:56:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Protbox&lt;br /&gt;
|n={{Deliverer}} Skyhammers&lt;br /&gt;
|{{Protectorate}} {{Unit}}&lt;br /&gt;
}} [[Category: Model]]&lt;br /&gt;
{{4U}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Brave citizen-soldiers of the Protectorate, deliverers fire their deadly Skyhammer rockets in coordinated volleys. The shrapnel-filled explosions that ensue indiscriminately shred troop formations, punishing non-believers with the hand of judgment.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=Basic Info=&lt;br /&gt;
{{Infobox-Model&lt;br /&gt;
| name  = {{PAGENAME}}&lt;br /&gt;
| image = Deliverers.jpg&lt;br /&gt;
| base  = Small&lt;br /&gt;
| spd   = 5&lt;br /&gt;
| str   = 4&lt;br /&gt;
| mat   = 4&lt;br /&gt;
| rat   = 5{{/}}1 {{Star}}&lt;br /&gt;
| def   = 12&lt;br /&gt;
| arm   = 11&lt;br /&gt;
| cmd   = 7&lt;br /&gt;
| hp    = 1&lt;br /&gt;
| size  = 6{{or}}10&lt;br /&gt;
| cost  = 7{{or}}11&lt;br /&gt;
| cost_note = 1.1 pts each&lt;br /&gt;
| fa    = 2&lt;br /&gt;
| notes = {{Star}} &amp;#039;&amp;#039;Effectively RAT 1 when you include Inaccurate.&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
=== Abilities=== &lt;br /&gt;
* {{CRA}}&lt;br /&gt;
* {{Arcing Fire}}&lt;br /&gt;
* {{Rocket Volley}}&lt;br /&gt;
&lt;br /&gt;
===Weapons === &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{ranged|Skyhammer|16|aoe=3|10|&lt;br /&gt;
* {{Inaccurate}} }}&lt;br /&gt;
{{Melee|Sword|0.5| |7| }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Theme Forces ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Protectorate&lt;br /&gt;
** {{The Faithful Masses}}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Other Factions&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Infernal]]&amp;#039;&amp;#039;&amp;#039; players can use them in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army.&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;[[Mercenary]]&amp;#039;&amp;#039;&amp;#039; players can use them in the {{Llaelese Resistance|notbold=}} theme. They become [[Llaelese]] and gain [[Pathfinder]] in this theme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Thoughts on {{PAGENAME}}= &lt;br /&gt;
==={{PAGENAME}} in a nutshell===&lt;br /&gt;
Deliverers are cheap conscripts carrying long range but inaccurate rockets to carpet bomb the enemy. &lt;br /&gt;
&lt;br /&gt;
They can also deliver a hell of a CRA punch with one of the longest ranges in the game.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=5|Effective stats&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! AOE size&lt;br /&gt;
! RAT&lt;br /&gt;
! POW (direct hit)&lt;br /&gt;
! POW (blast damage)&lt;br /&gt;
|-&lt;br /&gt;
! 1-man &lt;br /&gt;
| 3 || 1 || 10 || 5&lt;br /&gt;
|-&lt;br /&gt;
! 2-man &lt;br /&gt;
| 3 || 3 || 12 || 7&lt;br /&gt;
|-&lt;br /&gt;
! 3-man &lt;br /&gt;
| 4 || 4 || 13 || 8&lt;br /&gt;
|-&lt;br /&gt;
! 4-man &lt;br /&gt;
| 4 || 5 || 14 || 9&lt;br /&gt;
|-&lt;br /&gt;
! 5-man &lt;br /&gt;
| 5 || 6 || 15 || 10&lt;br /&gt;
|-&lt;br /&gt;
! 6-man &lt;br /&gt;
| 5 || 7 || 16 || 11&lt;br /&gt;
|-&lt;br /&gt;
! 7-man &lt;br /&gt;
| 5 || 8 || 17 || 12&lt;br /&gt;
|-&lt;br /&gt;
! 8-man &lt;br /&gt;
| 5 || 9 || 18 || 13&lt;br /&gt;
|-&lt;br /&gt;
! 9-man &lt;br /&gt;
| 5 || 10 || 19 || 14&lt;br /&gt;
|-&lt;br /&gt;
! 10-man &lt;br /&gt;
| 5 || 11 || 20 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combos &amp;amp; Synergies===&lt;br /&gt;
* [[Deliverer Arms Master]] at least makes them slightly less inaccurate.&lt;br /&gt;
* Their god-awful accuracy is usually not a factor against knocked-down targets. [[High Exemplar Kreoss|Kreoss 1]]&amp;#039;s feat can help them, as well as power attacks from jacks, that cause knockdown on targets. Fire onto targets up-close your warjacks, the blast damage is so low that it will bounce right off your jacks.&lt;br /&gt;
* [[Grand Scrutator Severius|Severius1]] is a universal turd-polisher. With Eye of Menoth, and the Arms Master&amp;#039;s help, the aiming Deliverers effectively negate the Inaccurate bonus. The Arms Master can also give them Combat Coordination, which is a quasi Combined Arms with the added bonus of occasionally re-rolling damage rolls.&lt;br /&gt;
* [[Vindictus]] protect them from charges and non-magical ranged weapons with his feat for a key turn and can speed them up, giving them a massive 23-inch threat range.&lt;br /&gt;
&lt;br /&gt;
===Drawbacks &amp;amp; Downsides===&lt;br /&gt;
* They are very sensitive to casualties as they need to be making CRAs and triggering Rocket Volley to be useful.&lt;br /&gt;
** their armour and defence is quite poor, but given their range they will probably still get 1 round of shooting in before any return fire.&lt;br /&gt;
&lt;br /&gt;
* Precision isn&amp;#039;t their thing&lt;br /&gt;
* Rolling deviations can use up a lot of your clock.&lt;br /&gt;
&lt;br /&gt;
===Tricks &amp;amp; Tips===&lt;br /&gt;
* The rule of thumb for most CRA units is &amp;quot;Use 2-man CRAs when in doubt&amp;quot;. The logic being that a +2/+2 bonus is worth losing a single attack, but a +3/+3 bonus is not normally worth losing two attacks for.&lt;br /&gt;
: However, for Delivers, if in doubt you should use 3-man CRAs (for the AOE size bonus).&lt;br /&gt;
&lt;br /&gt;
* Remember, you apply the CRA bonus &amp;#039;&amp;#039;after&amp;#039;&amp;#039; halving for blast damage.&lt;br /&gt;
** A three-man CRA is a 4&amp;quot; AOE that does POW 8 blast damage&lt;br /&gt;
** A five-man CRA is a 5&amp;quot; AoE that does POW 10 blast damage (and might even hit).&lt;br /&gt;
** A ten-man CRA is a 5&amp;quot; AoE that does POW 15 blast damage (and will probably hit).&lt;br /&gt;
&lt;br /&gt;
*Arcing fire allows you to target the squishy models in backlines. If a caster is hiding behind a larger base, use a ten-man CRA to target the larger base and hit the caster with POW 15 blast damage.&lt;br /&gt;
&lt;br /&gt;
*Have them use mass CRAs turn after turn to soften up heavies and decimate units.&lt;br /&gt;
&lt;br /&gt;
* If you have a full unit still alive, ARM 17 is a tipping point. ARM 16 and below, use 2 five-man CRA. ARM 17 and above, use a single ten-man CRA.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Trivia===&lt;br /&gt;
* Released in [[Warmachine: Prime]] (2003) as &amp;quot;Deliverers&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Other Protectorate models===&lt;br /&gt;
{{Index Menoth}}&lt;br /&gt;
&lt;br /&gt;
===Rules Clarifications===&lt;br /&gt;
{{RC Inaccurate}}&lt;br /&gt;
{{RC CRA}}&lt;br /&gt;
{{RC Arcing Fire}}&lt;br /&gt;
{{RC Rocket Volley}}&lt;/div&gt;</summary>
		<author><name>wmu&gt;Juckto</name></author>
	</entry>
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